Sunday, June 6, 2010

Cetacean Week: Day One

So, it looks like I hit 300 posts yesterday! Woohoo! It just so happens to coincide with the day I decided to dedicate an entire week to one elemental race of Ethera.

I will start with my favorite and the one I know most about: the Cetaceans, also known as the "water people."


First, let's take a look at that stat hex I made, shall we? An explanation of the stats if they were used in an RPG:
STR - Physical strength. This would calculate into attack power and probably stamina/HP.
DEF - Physical defenses. This would factor into defensive power, of course, and would probably play a bigger role in calculating stamina/HP.
SPD - Speed. Factors into evasion and how often the character would attack.
INT - Intellect. It basically boils down to magic attack and would also be used to determine when a character learned offensive spells.
WIS - Wisdom. Basically magical defense and also used to determine what healing/support spells a character can learn.
SKL - Skill. A kind of odd parameter, think of it as a magic parameter FOR SCIENCE! It would probably add a little to evasion or something, too.

So, as you can see from the hex above, the Cetaceans are pretty fast and technologically advanced, but magically challenged. Their basic str/def is about as close to average as they can get with this system.



Two cetaceans, a boy and girl. More on their characters later--today it's all about biology. As a fantasy world, Ethera has a tendency to look the other way towards common sense, which is why the Cetaceans--largely mammals--have both gills and lungs and can switch between the two with ease. Most of them live in underwater cities and are fully equipped for it with double eyelids and webbed hands/feet. Surgery can be performed to remove the webbing from the hands of infants and children--this makes it much easier to use tools/work. Over time cut webs have come to symbolize lower classes, and simply showing your hands can be a sign of status.

Cetaceans, notably, have the least sexual dimorphism of any race.

Common skin colors are blue, green, and grey; hair colors are dark variations of those plus purple. Some more fishlike birthmarks such as stripes are uncommon (but not unheard of).

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